Balls can pass through gas, bird, and liquids that don't destroy the ball without moving at all.Various balls bounce from various elements, excluding fan. When multiple balls are put on the same spot, they stack.This is exactly the same process to have a pre-selected attribute for players. Attributes are placed on balls by clicking ball and right-clicking the desired element (or vice versa), then placing a ball on the canvas, which will automatically attain the properties of its attribute.Balls can have water, ice, salt, fire, seed, gunpowder, wood, fan, oil, clone, soapy, seawater, acid, gas, nitro, bubble, C-4, bomb, bird, thunder, virus, stone, magma, metal, glass, torch, fuse, cloud, and pump attributes.The speed of the ball will never decrease as long as it is traveling on a continuous, repeating path.A total of 50 balls can be on the screen at a time.Going through loop doesn't destroy the ball like it would to other objects.When ball reaches a corner, it starts "climbing" on a block wall.If it starts moving horizontally, it can move forever, as balls do not experience friction.The official trailer video of Powder Game (AG).Powder Game (AG) on the official mobile site.(Save/load bug, screen ratio problem on some devices) App stability and performance improvement.Supports simultaneous control of both players.(Android 5.0 cannot save/load bug, screen ratio problem on some devices) Traditional Chinese interface addition.App stability and performance improvement. Supports simultaneous control of both players in iPhone 5. Banner ads can now be removed by watching video ads.In Powder Game (AG), the game screen can be zoomed by up to 32x while in Powder Game, the screen can only be zoomed to 16x. In addition, multiple saves (up to 32) can coexist in Powder Game (AG) whreas in the PC version a new save always overwrite the previous save. However, such content can be saved when the user terminates the Powder Game (AG) process. The saved content in the Save-Load function is lost once the user closes the Powder Game interface.However since iOS ver1.5 and Android ver1.3, both players can be controlled at the same time in the iPhone 5 and Android devices. Both are not possible at Powder Game (AG). Also, the two players can be controlled at the same time in Powder Game. In Powder Game, two different elements can be added to the playing screen simultaneously by left clicking and right clicking at the same time.Until ver2.1, Powder Game (AG) lacked a text function.Until ver2.2, Powder Game (AG) lacked a speed control option.There are a number of differences in Powder Game (AG) and the PC version of Powder Game, which includes: In devices which supports simultaneous control of both players, the player not specified (2P when 1P is specified) is controlled with another pad at the lower right corner. If the specified player is present in the screen, it can be controlled by using the pad at the lower left corner. The Player button allows the control of players.The upper button imitates left clicking and the lower button imitates right clicking.Fireworks, Player and Ball requires selection of their attributes when chosen. Double tapping opens the menu where elements and various objects and tools can be chosen. Elements and various objects and tools can be used by single tapping these buttons and tapping the play screen.
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